Personal Resume
Michael St. Louis
Michael St. Louis
Game Designer based in Raleigh, NC
Education
Champlain College, Burlington, VT
Bachelor of Science Degree in Game Design and Game Sound (Double Major), Graduated Magna Cum Laude May 2023
- Minor in Game Programming
- Dean’s List Fall 2019 — Spring 2023
- Studied abroad in Montreal for the Spring 2022 Semester
- Participated in 2022 Ubisoft Game Lab Competition
Hard Skills
- Adobe Suite
- C#
- C++
- FMOD
- Git
- Unity
- Unreal Engine
Soft Skills
- Adaptability
- Attention to Detail
- Communication
- Documentation
- Organization
- Professionalism
- Willingness to Learn
Project Experience
Into The Catacombs
Completed: December 2022
Role: Level Designer, Audio Designer
Team Size: 8
- 2.5D Online Cooperative Stealth Puzzle game where each player must infiltrate a guarded pyramid
- Utilized Unity and Probuilder to create levels for the game
- Created efficient and effective design documentation for team use during sprints
- Used C# to create various scripts for many of the game’s movement systems
View on Itch.io
Wisper Shootout II
Completed: May 2022
Role: UI Designer, VFX Programmer, Audio Designer
Team Size: 4
- 2D shoot-em-up game centered around switching to different weapons to take down a boss
- Created using Unreal Engine 4 with models made in Blender, with music composed in FL Studio 20
- Designed UI and created VFX to refine player experience, scripting each with Unreal’s blueprint system
Back In My Day
Completed: April 2022
Role: Technical Designer, Audio Designer
Team Size: 8
- 3D online multiplayer beat-em-up created for the 2022 Ubisoft Competition in Montreal, nominated for Best Game Design
- Created efficient and effective design documentation for team use during sprints
- Designed and implemented movement systems in Unity that served as the foundation for satisfying gameplay
- Created and implemented original music and SFX using FL Studio 20 and FMOD
View on Itch.io
Beatbox Burglar
Completed: March 2020
Role: Co-Designer, Assistant Programmer, Audio Designer
Team Size: 3
- 2D rhythm stealth game created using Gamemaker Studio 2 for Mini-Jam 55: Stealth
- Designed and implemented levels using Gamemaker Studio 2
- Created and implemented original music and SFX using FL Studio 20
View on Itch.io
Michael St. Louis
Audio Designer based in Raleigh, NC
Education
Champlain College, Burlington, VT
Bachelor of Science Degree in Game Design and Game Sound (Double Major), Graduated Magna Cum Laude May 2023
- Minor in Game Programming
- Dean’s List Fall 2019 — Spring 2023
- Studied abroad in Montreal for the Spring 2022 Semester
- Participated in 2022 Ubisoft Game Lab Competition
Hard Skills
- C#/C++
- FMOD
- Pro Tools
- Git
- Unity
- Unreal Engine
- Wwise
Soft Skills
- Adaptability
- Attention to Detail
- Communication
- Documentation
- Organization
- Professionalism
- Willingness to Learn
Project Experience
Axecutioners
Completed: May 2023
Role: Audio Designer, Audio Programmer, Composer
Team Size: 8
- 2-Player Online Fighting game intended as an entry point to the fighting game genre
- Designed dynamic audio systems and implemented them in Unity with FMOD
- Composed original, dynamic music, implemented through FMOD, that adapts to the game state
- Recorded voiceover for in-game audio and the game’s trailer
View on Steam
Into The Catacombs
Completed: December 2022
Role: Level Designer, Audio Designer
Team Size: 8
- 2.5D Online Cooperative Stealth Puzzle game where each player must infiltrate a heavily guarded pyramid
- Designed unique SFX, and implemented each into FMOD
- Composed original, dynamic music, implemented through FMOD, that adapts to the game state
View on Itch.io
Back In My Day
Completed: April 2022
Role: Technical Designer, Audio Designer
Team Size: 8
- 3D online multiplayer beat-em-up created for the 2022 Ubisoft Competition in Montreal, nominated for Best Game Design
- Designed over 40 unique SFX, and implemented each into FMOD
- Composed original, dynamic music, implemented through FMOD, that adapts to the game state
- Edited, mixed, and post-processed over 45 voice lines for in-game use, and implemented each with FMOD
View on Itch.io
Beatbox Burglar
Completed: March 2020
Role: Co-Designer, Assistant Programmer, Audio Designer
Team Size: 3
- 2D rhythm stealth game created using Gamemaker Studio 2 for Mini-Jam 55: Stealth
- Created and implemented original music and SFX using FL Studio 20
- Designed and implemented levels using Gamemaker Studio 2
View on Itch.io
Work Experience
Program Mentor, Audio Engineering and Sound Design Academy
Champlain College – Burlington, VT
July 2022 – August 2022
Supervised and helped work with high schoolers at a two-week Champlain College summer program centered around audio engineering. Subjects taught included music composition, synthesis, sound design, studio recording, Logic Pro, mixing, and mastering.
Music Composer, Sound Designer
Freelance – Remote
August 2018 – Present
Composed original music and designed original sounds for use in both video games and other collaborative projects. Used middleware programs such as FMOD and Wwise to seamlessly integrate in game audio into game engines (Unity, Unreal), and created scripts to ensure full functionality of in-game audio and ease of use for other collaborators. My work has appeared in titles published to Steam and Itch.io, as well as featured in YouTube videos with hundreds of thousands to millions of views.
Food Service Employee
Jersey Mike’s Subs – Williston, VT
December 2023 – Present
Helped provide fast and excellent customer service at the busiest Jersey Mike’s franchise location in the United States. Thrived in a fast-paced, high-stress environment by wearing multiple hats and constantly switching tasks to whatever is needed in any given moment. Effectively communicated with fellow staff and managers to ensure I was being as helpful, efficient, and productive as possible amidst the intense and busy environment.
Food Runner
AC Hotel Raleigh Downtown – Raleigh, NC
August 2023 – November 2023
Helped create a satisfying and excellent fine dining experience by delivering food to customers in an efficient and timely manner. Effectively communicated with coworkers to ensure a positive customer experience. Regularly took on additional work outside of the job description wherever and whenever it was needed to ensure little downtime and that our team was working as effectively with each other as possible.
Customer Service
Majestic 10 Cinemas – Burlington, VT
June 2019 – January 2020
Provided excellent customer service via ensuring a clean, safe, fun atmosphere and timely transactions for tickets and food items, developed interpersonal skills and ability to relate to and serve a variety of customers, responsible for monetary transactions, food preparation, cleaning, and restocking